*eyes sparkle* your art is so pretty! Would you mind telling me the copics you used on godtier rose? the tags confused me, sorry. Thank you ^^
Thank you!! But I’m really sorry, I drew that so long ago that for the life of me I have no idea what markers I used on that. :C I have a really big set of them, and the end result was probably a mix of a few different markers.
screams like a nazgul I would really like to draw these two wow gosh If you have the time, don’t force yourself! Also here’s a secret: there’s gift art headed your way whether I get refs or not -eyebrow wiggles-
fjdhjghkghjha i would be thrilled with anything and everything. I really want to draw you something too sometime. ;_;
can noel put miles’ hair in a ponytail to make cookies? maybe I should draw that….
I WOULD CRY IF YOU DREW ANYTHING OF THEM, and I know Miles’ creator would be thrilled too.
…To be honest, Noel would put up Miles’ hair and then Miles would sit back and make Noel do all the work. He’s a brat like that.
I doubt Miles has spent more than a few seconds inside a kitchen, let alone ever cooked anything. He’s the heir to a barony, and Noel is his employee (technically to be one of his house’s accountants, but he does a lot of swordfighting-related odd jobs with his sister). Miles is way too familiar with his servants, though, so Noel and Ana are pretty regularly found hanging around their estate, eating their food and giving the twins a hard time. The much stuffier twin, Cecil, just kind of gets dragged into it and tries to keep everyone on the up-and-up.
Hmmm, I have been sitting on Kraken for so long, perhaps I should finally read it. I haven’t read any China Mieville yet, but everyone I know seems to love it. And yeah, Helix doesn’t seem like physically he’d be able to be a Jaeger pilot =P
Kraken is one of my all time favorite books! Ben lent me his copy years ago, and I’ve been in love with it ever since. I like China Mieville a lot in general, though, and his writing seems to be a love it or hate it thing. Kraken is particularly rambly in places, but it’s overwhelmingly creative and I love the characters so much.
Yeah, Helix would probably be a neural bridge operator in the Pacific Rim world. Overseeing drifting pilots is the best parallel to what he does for maintaining and cultivating Adam’s mind. Adam would have to be a regular old human, so he’d be a very different character, but… I would probably make him a promising pilot candidate who’s theoretically capable of being drift compatible with a lot of people, but the connection is always kind of lackluster because of his personality. Helix would be trying to help him open up and get over his socially/emotionally stunted ways to find a solid co-pilot.
Is this Pacific Rim AU Helix??? Oh man, are Adam and him drift compatible?
ALAS, no, it isn’t! It’s an AU of Kraken, a book by China Mieville, that I have a really big thing for along with a friend of mine. The characters are Billy and Dane, who in our AU are connected to the Kaiju worshiping cult in various ways. c: Billy just happens to also have glasses and freckles.
But as for Adam and Helix… If I did AU them into Pacific Rim, they definitely would be drift compatible, but I don’t think many people would have a problem being compatible with Adam. There’s… not a lot going on upstairs (yet). I always have a tough time AUing Adam into settings where he has to be a regular, un-tampered human. His personality, motivations and thought processes don’t translate well.
Plus, I don’t think Helix is physically fit enough to even walk in a drive suit, let alone pilot a Jaeger.
TWO. Realise that your character does not exist outside of the things you have said.
THREE. Don’t try to stop things.
FOUR. Take full control of your character.
FIVE. Don’t harm other players.
SIX. Know the system, don’t be a dick about it.
SEVEN. Give the game your attention. If you can’t give your full attention, step away from the table.
EIGHT. If you make someone uncomfortable, apologise and talk to them about it.
NINE. Be a Storyteller.
TEN. Embrace failure.
ELEVEN. Play the game.
Click through for explanations of what the writer means. Some of these are harder to do in a play-by-chat medium (and the slower pace means divided attention costs the rest of us less. But it’s still not free), but we do what we can.
This is also important when designing systems, which a lot of GMing (especially for old-school and old-school-styled games) involves. People act in the way the system rewards. Change the system and the behavior changes. Demand that people change their behaviors while still keeping the system’s rewards for the old behavior, and you’re just going to end up frustrated.